Gameplay video
Screenshots
Links
Used technologies
- Unity Behaviour
- R3
- UniTask
- DOTween
- Zenject
Achieved goals
- Learning the principles of working with Unity's official AI framework
- Using a component-based monobehavior approach with a facade class and interfaces
- Creating a modular VFX system
- Creating a modular Audio system
- Creating cutscenes with Cinemachine and Timeline
- Creating decals with URP
- Creating a renderer feature with URP